Perks

Gangster Nation Guide

Perks are temporary boosts which improve your progress in different areas of the game, for example halfing your timers.

A perk can either be activated or consumed depending on the type.

You can obtain new perks from the Black Market, the Credit Store, and from other gangsters in the Trade Center or Auction House

Perks screen

The screen shows your perks as a series of buttons. The ring around a perk represents its status - a green ring means the perk is ready to use, an orange ring means the perk is partially consumed and a red ring means the perk is in use or has been locked.

Select a perk to see more information including:

Locking

You can lock a perk to help keep it safe. When a perk is locked:

Buying and selling

If you need to buy or sell a perk, do so through the Trade Center or Auction House. You should only transfer a perk directly to someone as a gift because you could be scammed.

Any insured perks which are transferred to another player through these features will become uninsured.

Non-transferable perks

Perks can be transferable or non-transferable, the latter type cannot be auctioned or sent to another gangster.

As soon as you activate or partially consume a transferable perk, it becomes non-transferable.

Insurance

An insured perk remains on your account during the current round, even after death. Some perks, such as those bought from the Credit Store, are insured when you first obtain them. For others, you can insure them yourself at a cost of $250,000 per perk. As soon as you activate, partially consume or transfer an insured perk, it's no longer insured.

Perks give you a boost in specific areas of the game. The main areas you can obtain perks from are the Black Market and Credit Store. You can also buy from other gangsters through the Auction House or Trade Center.

This page lists all of the available perks in the game.

Perk consumption order

When consuming a perk, should you have multiple of the same perk, the perks are consumed in the following order:

  1. Any perk which is already partially consumed.
  2. Any perk which is transferable, smaller count first.
  3. Any perk which are non-transferable (e.g. from the Credit Store), smaller count first.

Available perks

Bank Extortion

You can attempt extortion from other gangster's bank accounts.

Bomb Defusal Half Timer

Halves your wait timer on Bomb Defusal for a period of time.

Bomb Technician

You will receive 3 clues for every Bomb Defusal attempt for a period of time.

Bulk Bullets

Triples the maximum amount of bullets you can purchase from the Bullet Store at once.

Perk is consumed by purchasing over 100 bullets in the Bullet Store.

Bonus Scratch Card

An extra card to scratch in Scratch & Win. This does not raise your daily allowance of cards, the each Bonus Scratch Card is an individual one-use card.

Car Spotter

Desireable vehicles will be highlighted in Vehicle Theft. This includes:

Crusher Service

Services your garage crusher, enabling you to crush more vehicles immediately this hour.

Double XP

Earn double level points for a period of time.

Drug Courier

Any drugs gained from Police Chase will be doubled for a period of time.

Extortion Ninja

Your extortion targets will never know your identity for a period of time (excludes bank extortions).

Extortion Protection

Protects you from being Extorted for a period of time.

Extortion Vision

Shows up to 6 extra Extortion targets to choose from for a period of time.

Extortion Wealth

Shows the cash balance of targets on the Extortion screen for a period of time.

Family Double XP

You and everyone in your family earns double level points for a period of time.

Getaway Driver

All vehicles found in Vehicle Theft have 0% damage for a period of time.

Ghost Mode

Gain no heat for a period of time, so you won't enter the prison.

Half Crime Timers

Halves the wait timer for every crime in the "Crimes" menu, excluding heists, for a period of time.

Health Boost

Instantly boosts your health back to 100% when used.

Heist Reset

Reset any of your standard heist timers and/or reduce your daily limit usage by 1. Special event heists cannot be reset.

Heist Scavenger

Every Looting attempt will spawn at least one peice of Heist equipment.

Tip: The spawned equipment is highlighted in blue.

Instant Tune

Instantly tunes a selected car to 10x tuned.

Perk is consumed by using the "Instant Tune" option which appears in Your Garage.

Looting Half Timer

Halves your wait timer on Looting for a period of time.

Mentoring Boost

Gain double level points from mentoring.

Perk is consumed when you receive mentoring from another player, providing the perk has been enabled.

Milli Finder

Spawn a vehicle costing $1,000,000+ in Vehicle Theft. Just press the "Use Milli Finder" button on Vehicle Theft to consume the perk, a random vehicle will be replaced with one costing $1,000,000+.

Mission Reset

Reset the timer of any mission from Butchie.

Mod Hunter

Every Looting attempt will spawn at least one Vehicle Mod.

Tip: The spawned mod is highlighted in blue.

Police Chase Half Timer

Halves your wait timer on Police Chase for a period of time.

Police Chase Pro

Doubles your Police Chase chance for a period of time.

The maximum possible success chance remains at 80%.

Prison Busting Pro

Double success chance on Prison Busting for a period of time.

Prison Busting Half Timer

Halves your wait timer on Prison Busting for a period of time.

Respect Refill

Refills your available respect to send for the day.

Safe Assist

Gives you clues (up or down) for every attempt on Crack The Safe.

Small Crimes Half Timer

Halves your Small Crimes timer for a period of time.

Vehicle Theft Searches

Each search enables you to look for more vehicles in Vehicle Theft.

Perk is consumed by using the "Look for more vehicles" button in Vehicle Theft.

Vehicle Theft Half Timer

Halves your Vehicle Theft timer for a period of time.

Vehicle Theft Pro

Doubles your Vehicle Theft chances for a period of time.

XP Boost

Gives you an instant gain of 25 level points. These level points are not eligible for Double XP (the perk or the special event), you will always receive 25 points.