Heists are co-op crimes where you work with other gangsters to steal a haul.
Every heist has a leader who starts the planning in a certain city and recruits a team. The number of gangsters needed depends on the type of heist. When all positions are filled and each team member has selected their equipment, the leader can start the heist. A time is then given for the heist to occur – at this time, everyone must be in the right city for the heist attempt to go ahead.
If a gangster dies before the heist completes, or if a member is in the wrong city at the heist completion time, it's cancelled and all remaining gangsters can attempt the heist again.
Manage
When you're in a heist, you'll see a Manage button next to that heist, press this button to manage all aspects of the heist.
Find Members
This button shows a list of gangsters who are online and available to take part in a heist.
Team Chat
Each heist has a team chat, where the team can discuss the heist in private. The message group is automatically closed 30 minutes after the heist ends.
Being a leader
To start planning your own heist, press the "Create" button under the type of heist you want to start. There is a cost to starting your own heist, shown on the button.
Make Public
You can press the "Make Public" button to make your heist public. When your heist is public, anyone can join an available position using the "Public Heists" button on the Heists page. Your heist can be made private again at any time, plus you can still issue direct invites while your heist is public.
Cancel
To cancel your heist, just press the Cancel button. Refunds will be issued to team members where necessary for equipment purchased, as well as to yourself for your planning costs. Inventory items and vehicles brought to the heist will be made available again.
Being a member
Leave
If you need to leave your heist, press the Leave button. Any equipment costs will be refunded. Any items or vehicles will be made available to use again.
Heist types
Name | Haul | Wait | Limit per day |
---|---|---|---|
Bank Robbery | Money | 8 hours | No limit |
Delivery Heist | Bullets | 6 hours | No limit |
Trap House | Drugs | 4 hours | 2 |
The wait timer for heists with a daily limit will never exceed the end of the game day. For example, if you attempt a Trap House heist at 11pm, the wait timer will expire at midnight after only an hour.
Bank Robbery
If the team passes, you each earn 1 level point for every $1,000,000 taken.
If your vehicle is modded, it will be abandoned after a successful heist.
If your vehicle isn't modded, or the heist fails, the vehicle receives a random amount of damage between 25% and 150%. If this causes your vehicle's damage to be over 100%, the vehicle is destroyed.
Delivery Heist
If the team passes, you each earn 1 level point for every 1,000 bullets taken.
If your vehicle is modded, it will be abandoned after a successful heist.
If your vehicle isn't modded, or the heist fails, the vehicle receives a random amount of damage between 25% and 150%. If this causes your vehicle's damage to be over 100%, the vehicle is destroyed.
Trap House
The drug taken is random, matching the availability of Police Chase.
If the team passes, you each earn 1 level point for every 10 units taken.
Accolades
The Heist Master accolade can be earned through Heists.
- Bronze: Complete 5 heists successfully.
- Silver: Complete 25 heists successfully.
- Gold: Complete 125 heists successfully.