23rd July 2024
Improvement
Stock Market: The "My Portfolio" tab now shows the total value of all stocks held by the header area.
Deathmatch: The mentoring timer is halved to 2 hours.
Deathmatch: Mission timers are reduced to 12 hours.
Deathmatch: The extra bullet auctions now appear in the correct category.
Deathmatch: The frequency of Butchie's bounties increases from Day 1 rather than Day 4 of Deathmatch. The amount also increases from the standard $1,000,000 with an additional $500,000 each day.
Deathmatch: Vehicle Theft chances are fixed at 90% from Day 6 instead of Day 7.
Deathmatch: Small Crimes chances are fixed at 100% from Day 6 instead of Day 7.
Deathmatch: Properties protected by Butchie last 1-4 hours during Deathmatch rather than 1-24 hours.
Contests: Removed bullet wagers. This has been necessary as part of restricting the movement of bullets due to people cheating, e.g. buying or selling bullets for real currency.
Trade Center: Fixed vehicles count on Statistics tab.
Chat: All bans issued in public rooms are now communication bans, except for spamming/flooding and misuse of the trade room.
Hideout: The screen which appears when you're in hideout has been fixed and shows the amount of time remaining.
Armed Robbery & Prison Busting: Fixed opening family profiles on the Top Families stats.
Settings: Added setting to restrict gifts to friends and family members only.
Settings: The setting to restrict mentoring to friends only has been expanded to restrict mentoring to friends and family members only.
Messages: Fixed issue preventing messages from loading when a group chat topic was empty.
Overview: Fixed "Reveal All" option on history tab.
Extortion: Fixed timestamps on the Statistics tab.
Drug Dealing: Fixed display of the prices tab on smaller devices.
Property: Fixed bug which occurred when trying to cancel property protection; introduced when new confirmation dialogs were added.
Perks: The Extortion Wealth perk now shows the cash balance of your standard extortion targets (rather than their overall wealth level). With the perk now being more advantageous, the offering of this perk in the Black Market has been reduced from 6 hours to 4 hours.
You can now click or tap certain dates (e.g. the join date on someone's profile) to see the exact time.
Drug Price Checker: This perk is now used from the Drug Dealing screen and enables the user to check the price of all drugs, in all cities, at once, instead of a specific drug.
Fixed issue in Safari on iOS which prevented confirmation prompts from showing.
Trade chat: You can now remove an offer if you no longer want people to message you about it.
Trade: Fixed error message "You have reached your trade limit" when sending to someone who has reached their trade limit.
Extortion: You won't receive any alert at all for an extortion below your minimum extortion alert setting. Previously the alert would be sent but immediately marked as read.
Small Crimes and Vehicle Theft: After the first load of these screens, subsequent loads now use a cached response removing the loading screen and short delay to load.
Added setting to disable random DH/BR invites (family and friends only).
Chat: Added trade room. Here you can post ads for trade or group crimes, the idea being that your ads will get more exposure than in main chat where they can dissappear within seconds during busy times. If you don't want to see Trade Chat, you can hide it from your Preferences.
Find Gangsters: Fixed issue which occurred with the activity filter in certain circumstances.
As yesterday's lotto winner was admin killed shortly after the lotto draw for use of automation, and the 568,340 bullets prize was still present on their account, this amount has been added to the next Bullets Lotto so the bullets people paid in haven't gone to waste.
Chat: Added pinned message function for family VIP members and bosses.
Chat: Added localised chat rooms for certain languages (e.g. French, Dutch, German, etc).
Firearms: Your firearm will no longer show in your inventory. You can now find your current firearm on the Overview screen (iOS users - please use the Open Fire screen to check your current firearm until the next version is released).
Missions: Added a confirmation prompt when claiming the reward on a mission with incomplete stages.
Missions: New interface more clearly showing the instructions, stages and progress made.
Property protection: Fixed issue where Trade Center taxes set aside for the protector would be assigned to the Trade Center in the recipient's location rather than the sender's location.
Drugs have been moved out of the Inventory. The Drug Dealing screen has been updated to improve the selling experience from this page.
Guide: Added shooting outcome calculator to the Shooting page. It's common for players to ask in Help Requests what the outcome would be in a certain shooting scenario. This can now be self-calculated using the new function in the game guide.
Bomb Defusal: Removed unnecessary 'successful snip' message on each wire.
Your Garage: Fixed 0-60 Mph sorting.
Crack The Safe: If you're certified, the last 5 attempts now show as well as the range calculation.
Garage: The incoming and outgoing history is now in a single, combined view. However there's a dropdown to change this back to incoming or outgoing only if desired.
Garage: You can now auction a vehicle from the vehicle window.
Auction House: The Start Auction tab now uses the asset selector window which allows you to see the city of drugs being auctioned.
Auction House: You can now auction vehicles from the Start Auction tab, auctioning vehicles was a common source of confusion for new players.
Trade Center: You can now view a gift message on the History tab.
The Bank: The Statistics tab has been removed, the same information can now be found in the Trade Center (History and Statistics tabs).
Property: The Bank has been replaced with the Trade Center, as all money transfers now go through the Trade Center. This largely works the same, providing a share of the transfer fees on money transactions, however the cut is reduced from 70% to 60% as the overall amount of transfer fees is higher given this now includes money sent through trades. Increased savings account interest rates are no longer included.
Group crimes: Public group crimes no longer appear when the leader is dead.
Prison: Dead prisoners are no longer shown in prison.
Trade Center: The history tab now has a category filter.
Police Chase: Removed the need for a server request each time "Drive" is pressed, making the crime much more responsive (less loading time).
Extortion: If you're in a family, the "Send back" option now defaults to sending back the amount minus your family cut but there's a button to select the full amount.
Garage: The garage now shows a warning when there are pending incoming vehicles from the Trade Center or Auction House. The usage count also now includes this number.
Mini events: Fixed issue with mini events not starting properly at the beginning of a round.
Garage: Updated vehicle window on desktop to not require as much scrolling.
Garage: Replaced "Last 5 Crushed", "Last 5 Sold", etc with a comprehensive list of incoming and outgoing vehicles for your garage, with the ability to browse back to the birth of your gangster.
Trade Limits: You can now see the usage split between Trade Center and Auction House.
Crack The Safe: Fixed family profile link in Top Families list.
Trade Center: Updated History tab to show all assets sent or received in a single view, with an option to view the trade for traded assets.
Garage: You can now transfer a vehicle from the vehicle window.
Trade Center: You can now gift money, vehicles and items.
Inventory: Drugs are now transferrable but there's a send and receive limit of 15 units per day.
Crack The Safe: The wait timer has increased from 10 minutes to 15 minutes after a successful crack.
Black Market: The cost to upgrade garage space has increased from $2,000 per space to $5,000 per space.
Black Market: Family Double XP reduced from 1 hour to 30 minutes.
Certified Gangster: Added range calculator for Crack The Safe (shows the range of codes based on clues you've received, so you don't have to write them down).