19th November 2024
Notice
⚠ Vehicle Mod FAQs: https://www.gangsternation.net/guide/mod-faqs [Please note, the "Tuned to the Max" mission will continue to require a TUNED vehicle for now. The mission will be updated to require mods in due course.]
19th November 2024
Bug Fix
Heists: Public Special Event heists no longer appear once the event is over, since these heists can't be joined once the event ends.
16th November 2024
Feature
Perks: Added "Mod Hunter" perk. While activated, every fresh Looting attempt includes at least one Vehicle Mod.
15th November 2024
Improvement
Shooting: The Statistics tab now supports viewing kills from previous gangsters within the same round (Certified Gangster exclusive).
15th November 2024
Improvement
Vehicle mods: Improved interface for changing mods.
15th November 2024
Change
Vehicle mods: Sports Suspension has been added; Nitro, Supercharger and Turbocharger have been tweaked. Nitro is no longer available in the Black Market and the prices for some of the remaining mods have been tweaked. The updated equivelant to 10x tuning for heists is now Ceramic Brakes, ECU Chip, Racing Gearbox, Sports Exhaust, Sports Suspension, Sports Tyres, Supercharger and Turbocharger (all available in the Black Market).
5th November 2024
Bug Fix
Your Garage: Fixed issue causing Scrap value to not be updated after repairing a vehicle. (Update: Fixed for bulk vehicle repairs on 2024-11-07)
5th November 2024
Bug Fix
Property: Fixed issue with Petrol Bomb button not being disabled after depleting supply of Petrol Bombs.
5th November 2024
Bug Fix
Vehicle mods: Fixed an issue allowing cargo to become negative (yes, again 🙄). The previous fix only addressed the issue when adding mods, not when removing them.
Vehicle mods: The "Racing Gearbox" acceleration increase has changed from 10% to 15%.
5th November 2024
Improvement
Looting: Items you have pinned in your Inventory are now highlighted in Looting (Certified Gangster exclusive).
4th November 2024
Improvement
Vehicles: You can now repair and change mods on vehicles in Missions.
4th November 2024
Improvement
Missions: You can now view the vehicle you've submitted for a Mission before completing it.
4th November 2024
Improvement
Your Garage: If a vehicle stat is effected by mods, the original stat is now showed alongside but crossed out.
4th November 2024
Bug Fix
Vehicle Mods: Fixed an issue allowing cargo to become negative.
4th November 2024
Feature
Added Vehicle Mods which are designed to be a less frustrating and more flexible replacement to vehicle tuning. Vehicle Mods can be acquired via Looting or by scapping vehicles for Mod Coins which are exchangeable for mods in the Black Market. During this early period, tuning will continue to be available, although a vehicle can't be tuned AND have mods. As the feature is new, mods are likely to be tweaked during this early period. If you prefer, please continue using tuning for the time being. Full details can be found on the 'Your Garage' page of the game guide.
4th November 2024
Improvement
Looting: Each option now shows one or more icons indicating the purpose of the item (if any), for example Heist Equipment or Workshop.
2nd November 2024
Improvement
Overview: Added Mentoring level points to the level point pie chart and table.
Property: Each of the first 9 segments of the strength bar (orange and green) now represent a more equal period of the overall contact duration. The red bar now always lasts for a random period between 15 and 60 minutes. We hope these changes will make the property strength bar easier to understand.
1st November 2024
Improvement
Trade Center: When sending a gift, if the recipient doesn't automatically accept free gifts, a confirmation prompt is shown before proceeding to open a trade.
1st November 2024
Improvement
Settings: The "Automatically accept gifts" setting now applies to money gifts. Previously, money gifts were excluded from this setting to allow functions like Extortion returns and Mentoring payments to work, however these payments are now sent separately to general trade.
31st October 2024
Feature
Inventory: Added 'Workshop' tab where items can be crafted using other items. To begin with, there's only the option to create Petrol Bombs but this feature will be expanded over time.
31st October 2024
Improvement
Inventory: Added Source and Purpose information for each item.
31st October 2024
Improvement
Black Market: The timer for selling 25 Credits and 10,000 bullets has been halved from 1 hour to 30 minutes.
30th October 2024
Improvement
Verify Killer: Your bribe is now never stolen by the witness when it exceeds the (hidden) bribe requirement.
29th October 2024
Improvement
Heists: You can now repair a vehicle while it's in a heist, right from the Heists screen.
29th October 2024
Improvement
Prison Busting: The chance of busting a prisoner out now shows as text on each button.
28th October 2024
Improvement
Auction House: You can now choose where your bid should be refunded to if you're out-bid (cash balance or bank account). This can be done on a per-bid basis and your last used option is remembered.
Trade Limits: Limits are now per game day, resetting at midnight each day, rather than per 24 hour period.
28th October 2024
Improvement
Your Garage: Added a confirmation prompt when selling or crushing a vehicle from the vehicle window.
27th October 2024
Improvement
Black Market: The "Double XP" and "Half Crime Timers" perks bought with Hustle Coins can now be insured. The replacement anti-abuse measure is that your gangster has to be a certain age before buying these perks IF you've created multiple gangsters during the week before creating your current one. Most people playing normally will be unaffected by this updated restriction. Perks bought before this update are now insurable.
27th October 2024
Bug Fix
Vehicle Theft: Fixed an issue causing incorrect "Milli's attempted" and "Milli's stolen" stats when the "Milli Finder" perk was used. All incorrect player stats have been rectified.
25th October 2024
Bug Fix
Property: Fixed issue with Blackjack property showing last collection as $0.
Trade Limits: Raised drugs Trade Limit from 30 units per day to 50 units per day.
Heists: Heists with a daily limit (e.g. Trap House, Trick or Treating) will now reset their timer at the end of the game day (if your timer is still active).
22nd October 2024
Improvement
Events: Special event items now show in the Inventory, Missions, Heists and Black Market even when your count is 0.
Property: Properties held by Butchie can now be attacked when the property has 5 or more strength bars.
18th October 2024
Improvement
Overview: Any items you have pinned in your Inventory now show at the bottom of this screen.
18th October 2024
Improvement
The Halloween event has been reimagined and will now haunt you for two full weeks instead of just a few days. Starts today with the new round 👻
Shooting: When you make a successful backfire kill, your backfire is now limited to 10 x the amount of bullets shot at you. For example, if someone shoots 50,000 bullets at you and your backfire is 1,000,000 bullets, your loss will be limited to 500,000 bullets. This update was somewhat controversial in global chat last round, however it did receive strong support with 72% in favour when polled. We can try the change this round and if a strong majority find it doesn't work well, the change can always be reverted in future rounds. The purpose is not to end backfire wasting as a concept (which we know is generally popular), but to make it just a little bit more difficult and therefore slightly more fair. Last round, backfire loss would have been reduced in 33 cases due to this change, but equally the shooter in each case could stock a small amount more (relative to their target's backfire) to cause the same loss of backfire. Finally, some sceptics have suggested this change is designed to benefit players who buy credits. This is untrue, it's a change designed to make the game more enjoyable for everybody, but our counterargument would be that those who buy credits can restock bullets more easily and are less in need of this form of backfire protection, whereas "free to play" players will more strongly benefit from the added relief when being backfire wasted.
Trade Limits: The bullet receive Trade Limit has been reduced from 150,000 to 100,000. We continue to see behaviour from all camps which is likely to be Real World Trading (but unproveable), therefore we'll continue making this more difficult until we're satisfied the behaviour has stopped or has a very minimal impact on the game.
Trade Limits: The vehicle and perk Trade Limit has been reduced from 100 to 50.
Bullet Store: Increased hourly restock amounts by 10%.